![]() ![]() If you succeed then the initiate and the worshippers will run off - and all of the eggs in the vicinity will hatch, pitting you against seven Level 9 Sand Spiders. But if you decide to save the worshippers from becoming spider chow, then you'll have to beat the initiate in a game of rock-paper-scissors. If you choose to leave the Spider Worshippers where they are, then nothing further will happen. When you talk to the Spider Cult Initiate with them, you'll get a chance to choose between being Righteous (leadership +1) or Renegade (pickpocketing +1). You'll find the caravaneer's missing compatriots nearby (#4a). ![]() When you talk to the caravaneer (#4), he'll tell you that he and his fellow merchants were trying to pass through the desert when they were attacked by the Spider Queen (#5), and that now most of his party is missing. You'll also start being slowed by the desert winds, which will make the upcoming battles against the spiders more exciting. ![]() You'll receive an exploration xp bonus when you reach this point. ![]()
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